My aim is to fly at 60fps in a 3440×1440 monitor. My hardware 7700k oc 4,9ghz (HT OFF) and 2080ti. Thanks for the continuous improvements! Hopefully VR smoothness with no stuttering is something that is yet to be addressed on the roadmap for 11.50.įirst thing, congratulations for the vulkan beta. I used to use this, but it was a pain to have to reset the FPS depending on the aircraft or area being flown (30 fps lock-in for mid-sized aircraft in medium dense areas, 45 fps lock-in for c172 flying VFR in sparsely populated area, 22 FPS lock-in for airliners in cities….) I don’t want to have to use one of those FPS – lock – in plugins like the OVR settings. Hopefully this is something that is being looked at. This happens in sparsely populated airports/areas as well as in places like Washington DC / LA. Not a huge deal, but it still seems like something isn’t quite right with the VR motion. Same with taxiing or flying – when the aircraft is turned or the head is turned to look at scenery, the motion sort of micro-stutters instead of being completely smooth. Then it sort of clears up and comes into focus.
X plane world traffic 3 freezes xplane 11 full#
But the micro-stutters occur when the head is turned to look at something in the cockpit – it’s almost like flying a 172 in constant light chop at full throttle – you get the vibrations from the engine and atmosphere that makes it hard to initially focus on a gauge for the first.
Settings are one notch left of maxed except AA which is set to 2x only. System is win10, i7700, 1080ti, Oculus Rift. I submitted a bug report for this, but figured I would put my findings up here, too. Beta3 performing well on my system in VR, except I’m still experiencing the micro-stutters.